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if something spawns on top of a golden ore it just stops being golden 

fun game btw

Thank you for pointing it out and giving us a chance

cool timekiller, thx

Glad you ve enjoyed it, hope to see you again in our demo release

great game good pacing

a couple things...

TNT doesn't blow up other TNT, sadge

day 80 i got the level up upgrade for "Relic hunter"

I finished the tree on day 81

I played till day 91 got "relic hunter" to 0.8%, nothing

Soo...no relic?

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Yes the TNT thing is on me, I forgot about it and couldnt update the playtest later on since we had bunch of new stuff that needed deeper testing, but thank you for pointing it out!

Well, this build is still missing some of the collectable models, and those values need to be higher to trigger for sure, really sorry about that, we do much better in terms of balancing now. I hope it wasnt too frustrating, but this playtest helped us a lot to point out many things.

Thank you so much for giving it a chance, we wish to see you in our next update!

it wasn't frustrating only a little confusing but since I only noticed it after I finished the tree I didn't really think there would be a new mechanic completely unexplained that late lol

It's really cool game to kill time! Art style very nice and cozy! I personally liked it. Progression for me was strange? For the start it was slow, but in end was too fast. I hope in realese you will rebalance and it will be really sick :3

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Thank you so much, we have so much to show next!

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The concept is fun but the gameplay is soooo slow. early game upgrades are too weak and good, fun, & powerful upgrades are lock behind too many other upgrades with too high of a cost. I started to have fun seeing the block breaking and my exp rising quickly in the last 20-30% of the game when I'm buying off the last couple of upgrades & I could get like 50k exp every run. either make the upgrades more powerful early on or make them far cheaper to upgrade so you can get to the powerful ones sooner.

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Yes, balancing might not make the best sense in its state right now. But these feedbacks help a lot, thank you so much and really sorry about the pacing, we ll keep improve it before the demo!

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I strategized n finished it in about 90 minutes, maybe a lil longer but its all about what upgrades you buy and what ores you seek out 

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Very Very fun!

Thank you so much!

Like other people are saying, upgrades should feel impactful. 1% isn't impactful, 10% is usually barely impactful.

Yes I understand, currently the content was kinda limited because it was only a playtest for us to see some of the data, so we wanted to stretch the gameplay time with the balancing, it ll be much better with later updates and in the demo aswell, thank you for giving it a chance!

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Wish some of the upgrades actually felt like they did anything. Fractions of a percent upgrades are effectively not an upgrade at all. Hesitant to play further because most upgrades do basically nothing.

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Yes balancing is not in the best stage yet, we had a little content to show so we might ve did not a great job doing balancing but it ll be much better in later updates, thank you for trying it out!

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cool page, and the game idea is special and actually fun!

Thank you so much, glad you liked it!

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sadly the pacing is painfully slow...

Sorry about that, its still playtest stage and trust me we have so many content that is waiting to be implemented just for demo aswell and we ll add even more for full release. Thats why we kinda wanted to stretch the gameplay time for the content we have at hand.

Thank you for giving us a chance!

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Good page work bro!!

Thank you!

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cool page

Thanks!

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I really enjoyed the demo and your itch page is cool! 

One thing would be nice if you can get your first villager earlier on. I also felt like the first 10 mins or so was a little slow. Also, curious if their are powers you can unlock too? Like ability to send meteors down on all the ores :) 

look forward to it on steam!

Yes currently on playtest phase and this build had limited content so we wanted to stretch the gameplay time accordingly thats the reason of slow pacing. We ll definitely update villagers system much deeper as well as introduce combat in our demo. Of course, we have so many ideas about that I just cant say for sure which ones we ll include in demo tho.

Thank you so much for your words!